Softimage Crosswalk Pipeline for XNA – First Steps with HLSL Effects

Please note that support for Softimage Mod Tool for XNA has been discontinued.

I have uploaded a new video, in three parts, explaining how to use the HLSL effects supplied with the Softimage XNA add-on. This video covers the setup of the game assets, the Standard Annotations and Semantics bindings with the XSISASContainer class and some HLSL code editing for adding a self-shadowing term to the illumination model.

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