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	<title>Simon Florimond</title>
	<atom:link href="http://www.simonflorimond.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.simonflorimond.com</link>
	<description>XNA Game Development</description>
	<lastBuildDate>Thu, 22 Dec 2011 16:08:58 +0000</lastBuildDate>
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		<title>Normal Maps for XNA with Ultimapper</title>
		<link>http://www.simonflorimond.com/2010/03/15/new-video-normal-maps-for-xna-with-ultimapper/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-video-normal-maps-for-xna-with-ultimapper</link>
		<comments>http://www.simonflorimond.com/2010/03/15/new-video-normal-maps-for-xna-with-ultimapper/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:43:12 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[XNA Development]]></category>
		<category><![CDATA[dotXSI]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[normal map]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Ultimapper]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://simonflorimond.com/?p=400</guid>
		<description><![CDATA[Please note that support for Softimage Mod Tool for XNA has been discontinued. I have uploaded a new video, showing the steps needed to generate a tangent space normal map...]]></description>
			<content:encoded><![CDATA[<p><em>Please note that support for Softimage Mod Tool for XNA has been discontinued.</em></p>
<p>I have uploaded a new video, showing the steps needed to generate a tangent space normal map with Ultimapper, and make it work with the HLSL effects supplied with the XNA add-on for Softimage.</p>
<p>When I was doing a test with Ultimapper and the XNA add-on effects, I faced some problems with the lighting computation due to the red and green components that seemed to be reversed, relatively to the tangent and binormal passed from the vertex shader to the pixel shader. In this video, I have decided to simply invert the tangent and the binormal in the vertex shader. Actually there are other ways to fix this issue: manually inverting the red and green components in a graphics software, or doing it in the pixel shader when the normal map is sampled. Reversing the components in the xsi_defaultvs.hlsl file means that all the effects based on this file will support the normal maps generated with Ultimapper.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/R2ZxBf6kfi4?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Avatar Animation Rig (WIP)</title>
		<link>http://www.simonflorimond.com/2010/03/12/new-video-wip-new-avatar-animation-rig/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-video-wip-new-avatar-animation-rig</link>
		<comments>http://www.simonflorimond.com/2010/03/12/new-video-wip-new-avatar-animation-rig/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:24:43 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[XNA Development]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://simonflorimond.com/?p=321</guid>
		<description><![CDATA[Currently I&#8217;m working on a new XNA avatar animation rig for Softimage. I&#8217;m planning to release it as an add-on for Autodesk Softimage 2010 and Autodesk Softimage Mod Tool 7.5....]]></description>
			<content:encoded><![CDATA[<p>Currently I&#8217;m working on a new XNA avatar animation rig for Softimage. I&#8217;m planning to release it as an add-on for Autodesk Softimage 2010 and Autodesk Softimage Mod Tool 7.5. The add-on will include the rig, a script to export the avatar animation based on a custom file format (needed to support expressions) and a game sample with the custom importer and processor.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/gCNMLw93ZEU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Training Resources for Softimage Users</title>
		<link>http://www.simonflorimond.com/2010/01/04/training-resources-for-softimage-users/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=training-resources-for-softimage-users</link>
		<comments>http://www.simonflorimond.com/2010/01/04/training-resources-for-softimage-users/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:40:12 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://simonflorimond.com/?p=164</guid>
		<description><![CDATA[Here is a list of training material for Softimage. The majority of these tutorials is compatible with Softimage Mod Tool, but some of them require a professional version of Softimage...]]></description>
			<content:encoded><![CDATA[<p>Here is a list of training material for Softimage. The majority of these tutorials is compatible with Softimage Mod Tool, but some of them require a professional version of Softimage and additional softwares.</p>
<h2 style="margin-top: 40px;">i3D Tutorials</h2>
<h3><a href="http://www.i3dtutorials.com/view/Tutorials/Free-SOFTIMAGE-XSI-Tutorials">Free Softimage|XSI Tutorials</a></h3>
<p>These tutorials are a good introduction to Softimage. It will help every beginner to quickly understand the core features of the software.</p>
<ul>
<li><a href="http://www.i3dtutorials.com/tutorial/13_choosing-an-interaction-model">Choosing an Interaction Model</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/15_accessing-menus">Accessing Menus</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/16_accessing-tools">Accessing Tools</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/43_about-transforming-objects">About Transforming Objects</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/44_transforming-with-the-bounding-box-manipulator">Transforming with the Bounding Box Manipulator</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/45_transforming-objects-with-the-mouse-pointer">Transforming Objects with the Mouse Pointer</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/46_nudging-objects">Nudging Objects</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/47_center-manipulation">Center Manipulation</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/30_creating-hierarchies">Creating Hierarchies</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/31_navigating-in-hierarchies">Navigating in hierarchies</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/32_scene-layers-overview">Scene Layers Overview</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/25_duplicating-and-cloning-objects">Duplicating and Cloning Objects</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/26_creating-presets">Creating Presets</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/27_override-properties">Override Properties</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/28_weights">Weights</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/29_clusters">Clusters</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/21_modeling-a-cd-jewel-case">Modeling a CD Jewel Case</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/23_modeling-a-realistic-rope">Modeling a Realistic Rope</a></li>
</ul>
<h3><a href="http://www.i3dtutorials.com/view/Tutorials/SOFTIMAGE-XSI">Softimage|XSI Tutorials</a></h3>
<ul>
<li><a href="http://www.i3dtutorials.com/tutorial/9_introduction-to-softimage-xsi">Introduction to SOFTIMAGE|XSI</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/19_maya-to-softimage-xsi-conversion-introduction">Maya to SOFTIMAGE|XSI Conversion: Introduction</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/8_introduction-to-polygon-modeling">Introduction to Polygon Modeling</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/80_introduction-to-polygon-modeling-softimage-2011">Introduction to Polygon Modeling: Softimage 2011</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/22_introduction-to-subd-modeling-in-softimage-xsi">Introduction to SubD Modeling in SOFTIMAGE|XSI</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/49_introduction-to-dynamics">Introduction to Dynamics</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/50_mastering-the-art-of-ice-volume-i-breaking-the-ice">Mastering the Art of ICE Volume I: Breaking the ICE</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/91_mastering-the-art-of-ice-volume-ii-lagoa-multiphysics">Mastering the Art of ICE Volume II: Lagoa Multiphysics</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/34_introduction-to-the-render-tree">Introduction to the Render Tree</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/7_introduction-to-mental-ray-in-softimage-xsi">Introduction to mental ray in SOFTIMAGE|XSI</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/51_rendering-with-softimage-xsi-v-i-mental-ray">Rendering with SOFTIMAGE|XSI v.I: mental ray</a></li>
<li><a href="http://www.i3dtutorials.com/tutorial/54_rendering-with-softimage-xsi-v-ii-mental-ray">Rendering with SOFTIMAGE|XSI v.II: mental ray</a></li>
</ul>
<h2 style="margin-top: 40px;">Softimage Production Series</h2>
<p>A subset of the Softimage Production Series DVDs has been published on The Area. These tutorials are free.</p>
<h3>Modeling &amp; Texturing in Softimage|XSI</h3>
<h5>Selection</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_selection_selection_overview">Selection Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/02_selection_selection_options">Selection Options</a></li>
<li><a href="http://community.softimage.com/tutorials/03_selection_selection_tools">Selection Tools</a></li>
<li><a href="http://community.softimage.com/tutorials/04_selection_selection_filters">Selection Filters</a></li>
<li><a href="http://community.softimage.com/tutorials/05_selection_component_selection">Component Selection</a></li>
<li><a href="http://community.softimage.com/tutorials/06_selection_selection_loops">Selection Loops</a></li>
<li><a href="http://community.softimage.com/tutorials/07_selection_selection_explorer">Selection Explorer</a></li>
<li><a href="http://community.softimage.com/tutorials/08_selection_selection_wildcards">Selection Wildcards</a></li>
<li><a href="http://community.softimage.com/tutorials/09_selection_parenting">Parenting</a></li>
<li><a href="http://community.softimage.com/tutorials/10_selection_changing_selection">Changing Selection</a></li>
</ul>
<h5>Manipulation</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_manipulation_3d_style_manipulators">3D Style Manipulators</a></li>
<li><a href="http://community.softimage.com/tutorials/02_manipulation_3d_srt_manipulators">3D SRT Manipulators</a></li>
<li><a href="http://community.softimage.com/tutorials/03_manipulation_local_and_global_modes">Local and Global Modes</a></li>
<li><a href="http://community.softimage.com/tutorials/04_manipulation_additive_mode">Additive Mode</a></li>
<li><a href="http://community.softimage.com/tutorials/05_manipulation_reference_and_planes">Reference and Planes</a></li>
<li><a href="http://community.softimage.com/tutorials/06_manipulation_proportional">Proportional</a></li>
<li><a href="http://community.softimage.com/tutorials/07_manipulation_snapping">Snapping</a></li>
<li><a href="http://community.softimage.com/tutorials/08_manipulation_temporary_pivot">Temporary Pivot</a></li>
<li><a href="http://community.softimage.com/tutorials/09_manipulation_symmetry">Symmetry</a></li>
<li><a href="http://community.softimage.com/tutorials/10_manipulation_child_compensation">Child Compensation</a></li>
</ul>
<h5>Components</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_components_points_polygons_edges">Points, Polygons, Edges</a></li>
<li><a href="http://community.softimage.com/tutorials/02_components_clusters_overview">Cluster Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/03_components_cluster_overlaps">Cluster Overlaps</a></li>
<li><a href="http://community.softimage.com/tutorials/04_components_cluster_editing">Cluster Editing</a></li>
<li><a href="http://community.softimage.com/tutorials/05_components_cluster_groups">Cluster Groups</a></li>
<li><a href="http://community.softimage.com/tutorials/06_components_hard_edges">Hard Edges</a></li>
<li><a href="http://community.softimage.com/tutorials/07_components_weight_maps_overview">Weight Maps Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/08_components_face_maker_weight_maps">Face Maker Weight Maps</a></li>
<li><a href="http://community.softimage.com/tutorials/09_components_display_modes">Display Modes</a></li>
<li><a href="http://community.softimage.com/tutorials/10_components_relative_mode">Relative Mode</a></li>
</ul>
<h5>General Modeling</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_general_modeling_modeling_sections">Modeling Sections</a></li>
<li><a href="http://community.softimage.com/tutorials/02_general_modeling_topology_operators_overview">Topology Operators Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/03_general_modeling_contextual_menus">Contextual Menus</a></li>
<li><a href="http://community.softimage.com/tutorials/04_general_modeling_extrude_and_duplicate">Extrude and Duplicate</a></li>
<li><a href="http://community.softimage.com/tutorials/05_general_modeling_adding_components">Adding Components</a></li>
<li><a href="http://community.softimage.com/tutorials/06_general_modeling_symmetry_modeling">Symmetry Modeling</a></li>
<li><a href="http://community.softimage.com/tutorials/07_general_modeling_transferring_properties">Transferring Properties</a></li>
<li><a href="http://community.softimage.com/tutorials/08_general_modeling_polygon_modeling_part_1">Polygon Modeling, Part 1</a></li>
<li><a href="http://community.softimage.com/tutorials/09_general_modeling_polygon_modeling_part_2">Polygon Modeling, Part 2</a></li>
</ul>
<h5>Modifiers and Deforms</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_modifiers_deforms_polygon_topology">Polygon Topology</a></li>
<li><a href="http://community.softimage.com/tutorials/02_modifiers_deforms_dissolve_and_collapse">Dissolve and Collapse</a></li>
<li><a href="http://community.softimage.com/tutorials/03_modifiers_deforms_knife">Knife</a></li>
<li><a href="http://community.softimage.com/tutorials/04_modifiers_deforms_bevel">Bevel</a></li>
<li><a href="http://community.softimage.com/tutorials/05_modifiers_deforms_curve_cage_spine_surface_volume">Curve, Cage, Spine, Surface, Volume</a></li>
<li><a href="http://community.softimage.com/tutorials/06_modifiers_deforms_lattice">Lattice</a></li>
<li><a href="http://community.softimage.com/tutorials/07_modifiers_deforms_deforms_and_weight_maps">Deforms and Weight Maps</a></li>
<li><a href="http://community.softimage.com/tutorials/08_modifiers_deforms_waves_and_particles">Waves and Particles</a></li>
<li><a href="http://community.softimage.com/tutorials/09_modifiers_deforms_relax_and_smooth">Relax and Smooth</a></li>
<li><a href="http://community.softimage.com/tutorials/10_modifiers_deforms_shrinkwrap">Shrinkwrap</a></li>
</ul>
<h5>Surface and Curves</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_surfaces_curves_topology_types">Topology Types</a></li>
<li><a href="http://community.softimage.com/tutorials/02_surfaces_curves_nurbs_topology">NURBS Topology</a></li>
<li><a href="http://community.softimage.com/tutorials/03_surfaces_curves_nurbs_to_mesh">NURBS to Mesh</a></li>
<li><a href="http://community.softimage.com/tutorials/04_surfaces_curves_nurbs_modeling_part_1">NURBS Modeling, Part 1</a></li>
<li><a href="http://community.softimage.com/tutorials/05_surfaces_curves_nurbs_modeling_part_2">NURBS Modeling, Part 2</a></li>
<li><a href="http://community.softimage.com/tutorials/06_surfaces_curves_curves_topology">Curves Topology</a></li>
<li><a href="http://community.softimage.com/tutorials/07_surfaces_curves_curves_editing">Curves Editing</a></li>
<li><a href="http://community.softimage.com/tutorials/08_surfaces_curves_lofting">Lofting</a></li>
</ul>
<h5>Object Tools</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_object_tools_subdivision_surfaces_overview">Subdivision Surfaces Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/02_object_tools_duplication_options">Duplicating Options</a></li>
<li><a href="http://community.softimage.com/tutorials/03_object_tools_clones">Clones</a></li>
<li><a href="http://community.softimage.com/tutorials/04_object_tools_instances">Instances</a></li>
<li><a href="http://community.softimage.com/tutorials/05_object_tools_army_maker">Army Maker</a></li>
<li><a href="http://community.softimage.com/tutorials/06_object_tools_particle_instancing">Particle Instancing</a></li>
<li><a href="http://community.softimage.com/tutorials/07_object_tools_groups">Groups</a></li>
<li><a href="http://community.softimage.com/tutorials/08_object_tools_reference_models_part_1">Reference Models, Part 1</a></li>
<li><a href="http://community.softimage.com/tutorials/09_object_tools_reference_models_part_2">Reference Models, Part 2</a></li>
</ul>
<h5>Materials and Textures</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_materials_textures_materials">Materials</a></li>
<li><a href="http://community.softimage.com/tutorials/02_materials_textures_material_editor_relational_view">Material Editor Relational View</a></li>
<li><a href="http://community.softimage.com/tutorials/03_materials_textures_texture_projections_part_1">Texture Projections, Part 1</a></li>
<li><a href="http://community.softimage.com/tutorials/04_materials_textures_texture_projections_part_2">Texture Projections, Part 2</a></li>
<li><a href="http://community.softimage.com/tutorials/05_materials_textures_polygon_texturing">Polygon Texturing</a></li>
<li><a href="http://community.softimage.com/tutorials/06_materials_textures_uv_dataset">UV Dataset</a></li>
<li><a href="http://community.softimage.com/tutorials/07_materials_textures_multiple_projections">Multiple Projections</a></li>
<li><a href="http://community.softimage.com/tutorials/08_materials_textures_texture_projections_camera_mapping">Texture Projections Camera Mapping</a></li>
</ul>
<h5>Texture and Layer Editor</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_texture_layer_editor_tle_introduction">Texture Layer Editor Introduction</a></li>
<li><a href="http://community.softimage.com/tutorials/02_texture_layer_editor_tle_overview">TLE Overview</a></li>
<li><a href="http://community.softimage.com/tutorials/03_texture_layer_editor_tle_map_lookup_mask">TLE Map Lookup Mask</a></li>
<li><a href="http://community.softimage.com/tutorials/04_texture_layer_editor_tle_clusters">TLE Clusters</a></li>
<li><a href="http://community.softimage.com/tutorials/05_texture_layer_editor_texture_editor_introduction">Texture Editor Introduction</a></li>
<li><a href="http://community.softimage.com/tutorials/06_texture_layer_editor_head_texturing">Head Texturing</a></li>
<li><a href="http://community.softimage.com/tutorials/07_texture_layer_editor_unwrapping_part_1">Unwrapping, Part 1</a></li>
<li><a href="http://community.softimage.com/tutorials/08_texture_layer_editor_unwrapping_part_2">Unwrapping, Part 2</a></li>
<li><a href="http://community.softimage.com/tutorials/09_texture_layer_editor_unwrapping_part_3">Unwrapping, Part 3</a></li>
<li><a href="http://community.softimage.com/tutorials/10_texture_layer_editor_contour_stretch">Contour Stretch</a></li>
</ul>
<h3>Animation for Production with Softimage|XSI</h3>
<h5>Animation Structures</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_animation_structures_where_animation_lives">Where Animation Lives</a></li>
<li><a href="http://community.softimage.com/tutorials/02_animation_structures_the_model_structure">The Model Structure</a></li>
<li><a href="http://community.softimage.com/tutorials/03_animation_structures_child_compensation">Child Compensation</a></li>
<li><a href="http://community.softimage.com/tutorials/04_animation_structures_marking_sets">Marking Sets</a></li>
</ul>
<h5>Transformations</h5>
<ul>
<li><a href="http://community.softimage.com/tutorials/01_transformations_transforms">Transforms</a></li>
<li><a href="http://community.softimage.com/tutorials/02_transformations_transform_setup">Transform Setup</a></li>
<li><a href="http://community.softimage.com/tutorials/03_transformations_pivots_and_neutral_pose">Pivots and Neutral Pose</a></li>
<li><a href="http://community.softimage.com/tutorials/04_transformations_the_rolling_cube">The Rolling Cube</a></li>
</ul>
<h2 style="margin-top: 40px;">Digital Tutors</h2>
<p><a href="http://www.digitaltutors.com">Digital Tutors</a> have released several training materials for Softimage. They have published a good tutorial that covers the Softimage-XNA pipeline. You need a membership to have access to the tutorials, but the <a href="http://download.autodesk.com/esd/softimage/2009/Autodesk_Softimage_7.5_English_Digital_Tutor.exe">Artist&#8217;s Guide to Softimage</a> is free.</p>
<h2 style="margin-top: 40px;">The Gnomon Workshop</h2>
<p><a href="http://www.thegnomonworkshop.com/">The Gnomon Workshop</a> has a great collection of professional training. The following tutorials are more oriented toward character design and require the complete version of Softimage, plus additional softwares, like Photoshop or ZBrush.</p>
<ul>
<li><a href="http://www.thegnomonworkshop.com/store/product/11/Creature-Design-with-Aaron-Sims-Vol.-1">Creature Design with Aaron Sims Vol. 1</a></li>
<li><a href="http://www.thegnomonworkshop.com/store/product/13/Creature-Design-with-Aaron-Sims-Vol.-2">Creature Design with Aaron Sims Vol. 2</a></li>
<li><a href="http://www.thegnomonworkshop.com/store/product/17/Building-Creatures-in-ZBrush">Building Creatures in ZBrush</a></li>
<li><a href="http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games">Character Design and Modeling for Next-Gen Games</a></li>
<li><a href="http://www.thegnomonworkshop.com/store/product/949/">3D Design for Production</a></li>
</ul>
<h2 style="margin-top: 40px;">cmiVFX</h2>
<p>For people who are interested in learning to work with ICE, <a href="http://www.cmivfx.com">cmiVFX</a> has published two lessons that cover the new Interactive Creative Environment.</p>
<ul>
<li><a href="http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline">Softimage ICE for Production Pipeline</a></li>
<li><a href="http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data">ICE Scalar Data</a></li>
<li><a href="http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques">Softimage Advanced Modeling Techniques</a></li>
<li><a href="http://www.cmivfx.com/tutorials/view/311/Softimage+Render+Tree">Softimage Render Tree</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Softimage Crosswalk Pipeline for XNA &#8211; First Steps with HLSL Effects</title>
		<link>http://www.simonflorimond.com/2009/12/03/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-hlsl-effects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-hlsl-effects</link>
		<comments>http://www.simonflorimond.com/2009/12/03/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-hlsl-effects/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 19:04:00 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[XNA Development]]></category>
		<category><![CDATA[dotXSI]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://simonflorimond.wordpress.com/2009/12/03/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-hlsl-effects/</guid>
		<description><![CDATA[Please note that support for Softimage Mod Tool for XNA has been discontinued. I have uploaded a new video, in three parts, explaining how to use the HLSL effects supplied...]]></description>
			<content:encoded><![CDATA[<p><em>Please note that support for Softimage Mod Tool for XNA has been discontinued.</em></p>
<p>I have uploaded a new video, in three parts, explaining how to use the HLSL effects supplied with the Softimage XNA add-on. This video covers the setup of the game assets, the Standard Annotations and Semantics bindings with the XSISASContainer class and some HLSL code editing for adding a self-shadowing term to the illumination model.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/5pmsYollqT8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/REWyzeG53Qk?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/JMMd8mB6WFM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Softimage Crosswalk Pipeline for XNA &#8211; First Steps with BasicEffect</title>
		<link>http://www.simonflorimond.com/2009/11/23/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-basiceffect/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-basiceffect</link>
		<comments>http://www.simonflorimond.com/2009/11/23/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-basiceffect/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 09:16:00 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[XNA Development]]></category>
		<category><![CDATA[dotXSI]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://simonflorimond.wordpress.com/2009/11/23/new-video-softimage-crosswalk-pipeline-for-xna-first-steps-with-basiceffect/</guid>
		<description><![CDATA[Please note that support for Softimage Mod Tool for XNA has been discontinued. I have made a new video showing how to quickly start using the Crosswalk dotXSI format with...]]></description>
			<content:encoded><![CDATA[<p><em>Please note that support for Softimage Mod Tool for XNA has been discontinued.</em></p>
<p>I have made a new video showing how to quickly start using the Crosswalk dotXSI format with Softimage Mod Tool 7.5 and XNA Game Studio 3.1. It does not cover the use of HLSL effects and SAS bindings.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/eRoEU2q1J_4?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Softimage FBX Exporter for XNA &#8211; Basic Workflow (Good UVs, Bad Normals)</title>
		<link>http://www.simonflorimond.com/2009/11/17/new-video-softimage-fbx-exporter-for-xna-basic-workflow-good-uvs-bad-normals/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-video-softimage-fbx-exporter-for-xna-basic-workflow-good-uvs-bad-normals</link>
		<comments>http://www.simonflorimond.com/2009/11/17/new-video-softimage-fbx-exporter-for-xna-basic-workflow-good-uvs-bad-normals/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 08:38:00 +0000</pubDate>
		<dc:creator>Simon Florimond</dc:creator>
				<category><![CDATA[XNA Development]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[normals]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[UVs]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://simonflorimond.wordpress.com/2009/11/17/new-video-softimage-fbx-exporter-for-xna-basic-workflow-good-uvs-bad-normals/</guid>
		<description><![CDATA[Please note that support for Softimage Mod Tool for XNA has been discontinued. These are the steps needed to export the UVs from Softimage towards XNA with the FBX format....]]></description>
			<content:encoded><![CDATA[<p><em>Please note that support for Softimage Mod Tool for XNA has been discontinued.</em></p>
<p>These are the steps needed to export the UVs from Softimage towards XNA with the FBX format. There is still a normal issue with Softimage Mod Tool 7.5 and Crosswalk 3.3.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/DUMnPwGigzU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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